Alardon Online
In development · pre-alpha

One huge world. Whoever you choose to be.

Rule a settlement of your own. Sell your sword as a mercenary. Run caravans and hold the economy of the whole world in your purse. Or become a king and build an empire together with other players.

Free · First on PC with our own launcher, then Mac, Steam, the browser and phones · No release date yet

Six ways to love this game

Nobody has to do everything. Pick the part you enjoy most and let the rest be handled by your people.

  • Builder

    Raise a village into a city: roads, fields, workshops, walls. Watch your people live and work.

  • Traveler

    Lead your own party over the map, find ruins, fords and lands nobody has seen.

  • Ruler

    Gather vassals, pass laws, sign treaties and win wars without a single battle.

  • Commander

    Choose the hill, flank the enemy and break the line with your cavalry.

  • Trader

    Buy salt by the sea, sell it in the mountains, and keep your caravans alive.

  • Bandit

    Ambush caravans on the forest road, hide in the hills and live by the law of the blade — until the lords come for your head.

Six chapters of one world

What makes Alardon different

Be there from the beginning

Leave your email and we will tell you about playtests, big updates and the launch. No spam — only news about Alardon.

Follow the game About the game

Chapter I

A world that tells its own stories

War in one kingdom hits the merchants of another. A ruined mine raises the price of iron. Bandits settle on the roads with the richest cargo.

Chapter II

Huge tactical battles

Archers, infantry and cavalry in battles of hundreds and thousands. Command as a general or fight in the line as a hero.

Chapter III

Deep settlement building

Plan streets, fields and fortifications, then see construction rise stone by stone.

Chapter IV

Your House, your story

You play a family, not a lone hero. Heirs, companions and a banner of your own. Defeat means a wound or captivity, not the end.

Chapter V

Politics with consequences

Kingdoms, votes, treaties, legitimate reasons for war and real sieges. Betrayal is possible — and remembered.

Chapter VI

Free and fair

The game is free. Purchases are for looks and convenience only — never for troops, speed or power.

warriors per side on screen (PC)
5,000
warriors per side on screen (PC)
cultures to rule or fight
8
cultures to rule or fight
unit types
380
unit types
ways to play
∞
ways to play
Your voice

Help shape the game

One question, one tap. We read every result and use it to decide what to build next.

Who do you want to be in Alardon?

Anonymous, one vote per browser. Results appear after you vote.

Where we are now

An honest look at what is built, what we are building and what comes next.

  1. In progress

    New core and engine

    Moving the game to a new Rust core and its own engine: the same rules on the server and for the player, more warriors in battle and better graphics.

  2. In progress

    Models and animations

    New models of warriors, armour, weapons and horses, hundreds of combat and everyday animations, soft fabrics and mounted troops on the new WebGPU engine.

  3. In progress

    Servers for local battles

    Every battle is simulated on the server and the game only shows it: fair fights without cheats and thousands of warriors on one field.

  4. Planned

    PC launcher and other platforms

    First a launcher for Windows, then Mac, Steam, the browser and phones. One world and one account on every device.

Full roadmap

From the dev blog

All posts

Become part of the story

Support Alardon and see your name in the game credits. Supporters are invited to the closed playtests automatically.

Community goal$5 of $5,000

Help us reach the next milestone · 1 supporters so far

Support the project

Join the community

Talk to the team and other players, see sneak peeks and share your ideas.

Be there from the beginning

Leave your email and we will tell you about playtests, big updates and the launch. No spam — only news about Alardon.

Support the project