A world that tells its own stories
War in one kingdom hits the merchants of another. A ruined mine raises the price of iron. Bandits settle on the roads with the richest cargo.

Rule a settlement of your own. Sell your sword as a mercenary. Run caravans and hold the economy of the whole world in your purse. Or become a king and build an empire together with other players.
Free · First on PC with our own launcher, then Mac, Steam, the browser and phones · No release date yet
Nobody has to do everything. Pick the part you enjoy most and let the rest be handled by your people.

Raise a village into a city: roads, fields, workshops, walls. Watch your people live and work.

Lead your own party over the map, find ruins, fords and lands nobody has seen.

Gather vassals, pass laws, sign treaties and win wars without a single battle.

Choose the hill, flank the enemy and break the line with your cavalry.

Buy salt by the sea, sell it in the mountains, and keep your caravans alive.

Ambush caravans on the forest road, hide in the hills and live by the law of the blade — until the lords come for your head.
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War in one kingdom hits the merchants of another. A ruined mine raises the price of iron. Bandits settle on the roads with the richest cargo.
Archers, infantry and cavalry in battles of hundreds and thousands. Command as a general or fight in the line as a hero.
Plan streets, fields and fortifications, then see construction rise stone by stone.
You play a family, not a lone hero. Heirs, companions and a banner of your own. Defeat means a wound or captivity, not the end.
Kingdoms, votes, treaties, legitimate reasons for war and real sieges. Betrayal is possible — and remembered.
The game is free. Purchases are for looks and convenience only — never for troops, speed or power.
Screenshots and videos straight from the development build, gathered into themes.
Your house standard: a rider with the banner, a shield and a caparison in the colours of your arms. Video and frames from the editor.
Look closer
Where every hero of Alardon begins: a face, a hairstyle, scars, tattoos and piercings. Video and frames from the editor.
Look closer
A fight in a forest clearing through the hero’s eyes: heraldic shields, furs, mail and a rider at the edge of the woods.
Look closerOne question, one tap. We read every result and use it to decide what to build next.
Anonymous, one vote per browser. Results appear after you vote.
An honest look at what is built, what we are building and what comes next.
Moving the game to a new Rust core and its own engine: the same rules on the server and for the player, more warriors in battle and better graphics.
New models of warriors, armour, weapons and horses, hundreds of combat and everyday animations, soft fabrics and mounted troops on the new WebGPU engine.
Every battle is simulated on the server and the game only shows it: fair fights without cheats and thousands of warriors on one field.
First a launcher for Windows, then Mac, Steam, the browser and phones. One world and one account on every device.
Alardon's forests are huge, and no one can model every tree by hand. So we built our own tool. Now any developer can use it.
Read moreAlardon is made by Ederius, a product studio that invents, builds and launches its own products. Here is who we are and how we work.
Read moreThe prototypes taught us a lot, but the battles we have in mind need a different foundation. Here is why we are reforging the core of the game and what it means for players.
Read moreTalk to the team and other players, see sneak peeks and share your ideas.
Leave your email and we will tell you about playtests, big updates and the launch. No spam — only news about Alardon.