Alardon Online

Who is behind Alardon: meet the Ederius studio

Behind every game there are people who once decided: "We want a world like this to exist". Behind Alardon stands the Ederius studio. It is time to tell you about it.

A product studio

Ederius does not build other people's projects to order. We invent our own products, build them ourselves and bring them to people all over the world. The studio's motto is to turn ideas into products the world uses. Today that means a huge online game and tools for creators, and there is more to come.

How we work

  • From idea to launch. Design, code, servers and growth are all done in-house.
  • Our own technology. If the tool we need does not exist, we build it. Sometimes it grows into a product of its own.
  • AI where it helps. It speeds up the work, but people make the decisions.
  • Global from day one. Every product of ours speaks 14 languages from the very start.

Our products

Alardon Online is the studio's main project: a free medieval sandbox with an open world and huge battles. Build, travel, rule, command, trade, or rob on the roads. The game comes first to Windows PC, then to Mac, Steam, the browser and phones.

FoliMesh is a tree generator for games. It was born from Alardon's needs: we needed forests, so we built a tool for them. Today it runs in the browser and is open to everyone at folimesh.com.

One more product is already in development. We will tell you about it when the time comes.

Let's build something together

The studio's site is ederius.com. If you are a partner, an investor, a journalist or want to work with us, write to hello@ederius.com. And to the players of Alardon we simply say thank you: you are the reason we do all of this.

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