Alardon Online

Development roadmap

What is already built, what we are working on and what is planned. We do not promise dates — plans change as we learn from playtests.

Now

  1. In progress

    New core and engine

    Moving the game to a new Rust core and its own engine: the same rules on the server and for the player, more warriors in battle and better graphics.

  2. In progress

    Models and animations

    New models of warriors, armour, weapons and horses, hundreds of combat and everyday animations, soft fabrics and mounted troops on the new WebGPU engine.

  3. In progress

    Servers for local battles

    Every battle is simulated on the server and the game only shows it: fair fights without cheats and thousands of warriors on one field.

Next

  1. Planned

    PC launcher and other platforms

    First a launcher for Windows, then Mac, Steam, the browser and phones. One world and one account on every device.

  2. Planned

    Settlement building mode

    Planning and constructing villages, castles and towns at the level of the best city-builders.

  3. Planned

    Economy and caravans

    Resources, production chains, markets, money and caravans along the roads.

  4. Planned

    Kingdoms and diplomacy

    Houses, vassals, kingdoms, votes, treaties, legitimate reasons for war and the Good Name system.

  5. Planned

    New trailer and closed playtest

    A new trailer with improved graphics and models, and the first closed playtest for subscribers.

Later

  1. Planned

    Public alpha

    Opening the world to everyone: first seasons, balance from real play, and feedback from the community.

Built

  1. Done

    Game design and world lore

    The full design of the game: Houses, settlements, economy, armies, politics, sieges, the law, and the lore of the world with eight cultures and hundreds of unit types.

  2. Done

    Living world prototype

    A streamed world with terrain, rivers, forests, roads, seasons, day and night, weather and fog of war, running in the browser.

  3. Done

    Massive battles

    Thousands of soldiers per side with archers, infantry and cavalry, formations, orders and hero control.

  4. Done

    Sieges and naval battles

    Walls, towers, siege engines, animated construction and the first ships on the water.

  5. Done

    Online prototype

    A shared world where lords see each other on the map and fight real battles together, with server-side verification of every result.

  6. Done

    Character creator

    A Bannerlord-like editor for the body and face of your character, working on PC and phone.

  7. Done

    Banner editor

    Your house standard, shield and horse caparison with your arms: fields, charges of eight peoples, dyes and trims. Every coat of arms in the world is unique.

The roadmap is updated by the team as work moves forward.

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