Alardon Online

Fair play: a promise we make in advance

Each of us has a game that was spoiled. Not by a dull story or poor graphics, but by victory ceasing to mean anything: it could be bought or faked. We promised ourselves that this would not happen to Alardon, and we wrote that promise down before the first line of code.

Purchases give no power

Alardon will be free. Paid things will be for looks and convenience, but not for troops, speed or damage. Power in this world is earned: through the people you lead, the decisions you make and the skill that comes with experience.

A judge who cannot be bribed

We are building the game so that the outcome of every blow and every battle is decided not by the player’s computer but by our server. Your browser draws a beautiful picture and passes on your intentions, and what really happened is decided by an impartial judge. It cannot be talked round, tweaked or fooled by a program.

Why we are telling you now

Because such things cannot be “added later”. A game’s fairness is laid in its foundation, and we are laying it right now. We will say more about protection closer to the closed test; for now, just a promise: in Alardon the one who plays better wins.

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