We have played a lot of strategy games and noticed one thing: in the heat of battle a commander looks at a panel of buttons more often than at his men. We wanted the opposite, for the eyes to stay on the field.
Show, do not press
In Alardon almost any order can be shown right on the ground. You lead a squad where you look, and the path lies on the grass in a soft arc, as if drawn by an experienced captain. Want to change the plan? Continue the line or undo the last step.
The nicest part is that a single mouse is enough: on a laptop on a train it is as comfortable as at a big desk.
A choice, not a menu
When the enemy is close, the game offers a few decisions right at the cursor, and you choose with one movement. If an order is impossible the game honestly tells you why rather than staying silent.
Stepping into the line
Sometimes you do not want to command but to stand beside your men. In Alardon you can do that at any minute of the battle: step into the line as your hero, take up a shield, feel the weight of a blow, and still keep hold of your army.
Your way
Any key can be rebound: the game adapts to the player’s hands, not the other way round. We will show the rest at the closed test, where the first commanders will lead armies themselves.



